The world's richest multimodal data set. Fully licensed and captured to spec across 10 frame-synced modalities, including game engine telemetry, depth, action, and scene metadata, delivered as queryable datasets for AI training.
Real licensed gameplay, captured at the engine level at a 60 fps CFR standard. Use Events, Camera, Input, and Feed to inspect the same clock: ten aligned modalities, including game state and in-engine action events.
Twenty-plus publisher partners. Fifty-plus licensed titles across a wide range of game genres, plus 3D environments. Growing daily. Don't see your target genre, mechanic, environment, or modality? We capture to spec.
Engine-level capture from AAA and indie titles. First-party exports with action labels, camera telemetry, depth, normals, and game state.
Worldbuilder libraries with full scene graphs. USD, FBX, glTF assets ready for simulation, training, and synthetic data.
Share a spec, an RFP, or just your training goal. We design capture plans around your requirements - across any title in our catalog, or one we license for you.
Web scrapers give you volume and legal exposure. Engine capture gives you signal density, time-aligned modalities, and a clean rights trail. Here's what changes when you train on it.
Whether you're a frontier lab training the next generation of models, or an IP holder ready to unlock your catalog - Origin Lab is the layer between you.